Locations

The majority of the Wood's landscape is relatively uninviting; dark, thick forest, freezing rapids, and aggressive inhabitants are a sliver of the untamed wilderness that it has to offer. Abandoned cabins are interspersed between the scarce collections of faunids that populate the area.

Marveled as the origin of the Merfaun, the Antler Islands are a mystery to most inland faunids. This collection of small islands is riddled with waterways and sand embankments perfect for Aquafaunidae to rest and thrive on.

Bitter winds and frostbite curse the aptly named Cold North. With only inedible evergreens and frozen carcasses to keep you company, it's a lonely and well avoided location. Mainly unexplored, the secrets of this forgotten land are locked behind permafrost.

Bordering on very deadly to extremely deadly, this is not a forest to be trifled with. Venomous animals and deadly adversaries are only a few of the encounters one may meet within the rainforest. Locals suggest that Herne's negative energy is concentrated within this biome and affects the wildlife.

The largest collective area of grasslands is equally as impressive as its unappealing appearance. Extreme winds have created this prairie. A majority of the faunids that occupy the plains are researchers and travelers. Those who do stay are welcoming and incredible storytellers.

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